Module:Math

Revision as of 05:40, 21 February 2013 by m>Dragons flight (Add precision calculation)

Documentation for this module may be created at Module:Math/doc

local z = {}

function z.random( frame )
    first = tonumber(frame.args[1]) -- if it doesn't exist it's NaN, if not a number it's nil
    second = tonumber(frame.args[2])

    if first then -- if NaN or nil, will skip down to final return
        if first <= second then -- could match if both nil, but already checked that first is a number in last line
            return math.random(first, second)
        end
        return math.random(first)
    end   
    return math.random()
end

function z.precision( frame )
    return z._precision( frame.args[1] or frame.args.x or '0' )
end

-- Determines precision of a number using the string representation
function z._precision( x )
    x = string.upper( x )
    
    local decimal = string.find( x, '.', 1, true )
    local exponent = string.find( x, 'E', 1, true )
    local result = 0;
    
    if exponent ~= nil then
        exponent = string.sub( x, exponent + 1 )
        x = string.sub( x, 0, exponent )
        result = result - tonumber( exponent )
    end    
    
    if decimal ~= nil then
        result = result + string.len( x ) - decimal
        return result
    end
        
    local pos = string.len( x );
    while x:byte(pos) == string.byte('0') do
        pos = pos - 1
        result = result - 1
        if pos <= 0 then
            return 0
        end
                        
        if x:byte(pos) == string.byte('.') then
            pos = pos - 1
        end
    end
    
    return result
end

return z