Module:Math: Difference between revisions

    From Nonbinary Wiki
    m>Dragons flight
    (adds expression checking, more error messages, and better handling of some precision format cases, and precision flooding check)
    m>Dragons flight
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    Line 4: Line 4:
    -- Clean numeric value
    -- Clean numeric value
    function z._cleanNumber( frame, number_string )
    function z._cleanNumber( frame, number_string )
        if number_string == nil or number_string:len() == 0 then
            return nil, nil;
        end   
       
         -- Attempt basic conversion
         -- Attempt basic conversion
         local number = tonumber( number_string )
         local number = tonumber( number_string )
          
          
         -- If failed, attempt to evaluate input as an expression
         -- If failed, attempt to evaluate input as an expression
         if number == nil then
         if number == nil then      
             local attempt = frame:preprocess( '{{#expr: ' .. number_string .. '}}' );
             local attempt = frame:preprocess( '{{#expr: ' .. number_string .. '}}' );
             attempt = tonumber( attempt );
             attempt = tonumber( attempt );
    Line 101: Line 105:
    -- Finds maximum argument
    -- Finds maximum argument
    function z.max( frame )
    function z.max( frame )
         if frame.args[1] == nil then
         local args = frame.args;
             return ''
       
        if args[1] == nil then
             local parent = frame:getParent();
            args = parent.args;
         end
         end
         local max_value = nil;
         local max_value = nil;
          
          
         local i = 1;
         local i = 1;
         while frame.args[i] ~= nil do
         while args[i] ~= nil do
             local val = z._cleanNumber( frame, frame.args[i] );
             local val = z._cleanNumber( frame, args[i] );
             if val ~= nil then
             if val ~= nil then
                 if max_value == nil or val > max_value then
                 if max_value == nil or val > max_value then
    Line 122: Line 129:
    -- Finds minimum argument
    -- Finds minimum argument
    function z.min( frame )
    function z.min( frame )
         if frame.args[1] == nil then
         local args = frame.args;
             return ''
       
        if args[1] == nil then
             local parent = frame:getParent();
            args = parent.args;
         end
         end
         local min_value = nil;
         local min_value = nil;

    Revision as of 01:07, 22 February 2013

    Documentation for this module may be created at Module:Math/doc

    local z = {}
    require( "mw.language" );
    
    -- Clean numeric value
    function z._cleanNumber( frame, number_string )
        if number_string == nil or number_string:len() == 0 then
            return nil, nil;
        end    
        
        -- Attempt basic conversion
        local number = tonumber( number_string )
        
        -- If failed, attempt to evaluate input as an expression
        if number == nil then        
            local attempt = frame:preprocess( '{{#expr: ' .. number_string .. '}}' );
            attempt = tonumber( attempt );
            if attempt ~= nil then
                number = attempt;
                number_string = tostring( number );
            else
                number = nil;
                number_string = nil;
            end
        else
        -- String is valid but may contain padding, clean it.
            number_string = number_string:match( "^%s*(.-)%s*$" );
        end
        
        return number, number_string;
    end
    
    -- Generate random number
    function z.random( frame )
        first = tonumber(frame.args[1]) -- if it doesn't exist it's NaN, if not a number it's nil
        second = tonumber(frame.args[2])
    
        if first then -- if NaN or nil, will skip down to final return
            if first <= second then -- could match if both nil, but already checked that first is a number in last line
                return math.random(first, second)
            end
            return math.random(first)
        end   
        return math.random()
    end
    
    -- Determine order of magnitude
    function z.order(frame)
        local input_string = (frame.args[1] or frame.args.x or '0');
        local input_number;
        
        input_number = z._cleanNumber( frame, input_string );
        if input_number == nil then
            return '<strong class="error">Formatting error: Order of magnitude input appears non-numeric</strong>'
        else
            return z._order( input_number )
        end    
    end
    function z._order(x)
        if x == 0 then return 0 end
        return math.floor(math.log10(math.abs(x)))
    end
    
    -- Determines precision of a number using the string representation
    function z.precision( frame )
        local input_string = (frame.args[1] or frame.args.x or '0');
        local input_number;
        
        input_number, input_string = z._cleanNumber( frame, input_string );
        if input_string == nil then
            return '<strong class="error">Formatting error: Precision input appears non-numeric</strong>'
        else
            return z._precision( input_string )
        end    
    end
    function z._precision( x )    
        x = string.upper( x )
    
        local decimal = string.find( x, '.', 1, true )
        local exponent_pos = string.find( x, 'E', 1, true )
        local result = 0;
        
        if exponent_pos ~= nil then
            local exponent = string.sub( x, exponent_pos + 1 )
            x = string.sub( x, 1, exponent_pos - 1 )
            result = result - tonumber( exponent )
        end    
        
        if decimal ~= nil then
            result = result + string.len( x ) - decimal
            return result
        end
            
        local pos = string.len( x );
        while x:byte(pos) == string.byte('0') do
            pos = pos - 1
            result = result - 1
            if pos <= 0 then
                return 0
            end
        end
        
        return result
    end
    
    -- Finds maximum argument
    function z.max( frame )
        local args = frame.args;
        
        if args[1] == nil then
            local parent = frame:getParent();
            args = parent.args;
        end
        local max_value = nil;
        
        local i = 1;
        while args[i] ~= nil do
            local val = z._cleanNumber( frame, args[i] );
            if val ~= nil then
                if max_value == nil or val > max_value then
                    max_value = val;
                end
            end        
            i = i + 1;
        end
      
        return max_value
    end
    
    -- Finds minimum argument
    function z.min( frame )
        local args = frame.args;
        
        if args[1] == nil then
            local parent = frame:getParent();
            args = parent.args;
        end
        local min_value = nil;
        
        local i = 1;
        while frame.args[i] ~= nil do
            local val = z._cleanNumber( frame, frame.args[i] );
            if val ~= nil then
                if min_value == nil or val < min_value then
                    min_value = val;
                end
            end        
            i = i + 1;
        end
      
        return min_value
    end
    
    -- Rounds a number to specified precision
    function z.round(frame)
        local value, precision;
        
        value = z._cleanNumber( frame, frame.args[1] or frame.args.value or 0 );
        precision = z._cleanNumber( frame, frame.args[2] or frame.args.precision or 0 );
        
        if value == nil or precision == nil then
            return '<strong class="error">Formatting error: Round input appears non-numeric</strong>'
        else
            return z._round( value, precision );
        end    
    end
    function z._round( value, precision )
        local rescale = math.pow( 10, precision );
        return math.floor( value * rescale + 0.5 ) / rescale;
    end
    
    -- Rounds a number to the specified precision and formats according to rules 
    -- originally used for {{template:Rnd}}.  Output is a string.
    function z.precision_format( frame )
        -- For access to Mediawiki built-in formatter.
        local lang = mw.getContentLanguage();
        
        local value_string, value, precision;
        value, value_string = z._cleanNumber( frame, frame.args[1] or 0 );
        precision = z._cleanNumber( frame, frame.args[2] or 0 );
        
        -- Check for non-numeric input
        if value == nil or precision == nil then
            return '<strong class="error">Formatting error: invalid input when rounding</strong>'
        end
        
        local current_precision = z._precision( value );
    
        local order = z._order( value );
        
        -- Due to round-off effects it is neccesary to limit the returned precision under
        -- some circumstances because the terminal digits will be inaccurately reported.
        if order + precision >= 14 then
            orig_precision = z._precision( value_string );
            if order + orig_precision >= 14 then
                precision = 13 - order;        
            end        
        end
    
        -- If rounding off, truncate extra digits
        if precision < current_precision then
            value = z._round( value, precision );
            current_precision = z._precision( value );
        end    
        
        local formatted_num = lang:formatNum( math.abs(value) );
        local sign;
        
        -- Use proper unary minus sign rather than ASCII default
        if value < 0 then
            sign = '−';
        else
            sign = '';
        end    
            
        -- Handle cases requiring scientific notation
        if string.find( formatted_num, 'E', 1, true ) ~= nil or math.abs(order) >= 9 then
            value = value * math.pow( 10, -order );
            current_precision = current_precision + order;
            precision = precision + order;
            formatted_num = lang:formatNum( math.abs(value) );
        else
            order = 0;        
        end
        formatted_num = sign .. formatted_num;
        
        -- Pad with zeros, if needed    
        if current_precision < precision then
            local padding;
            if current_precision <= 0 then
                if precision > 0 then
                    local zero_sep = lang:formatNum( 1.1 );
                    formatted_num = formatted_num .. zero_sep:sub(2,2);
    
                    padding = precision;
                    if padding > 20 then
                        padding = 20;
                    end
                    
                    formatted_num = formatted_num .. string.rep( '0', padding );
                end            
            else                   
                padding = precision - current_precision
                if padding > 20 then
                    padding = 20;
                end
                formatted_num = formatted_num .. string.rep( '0', padding );
            end
        end
    
        -- Add exponential notation, if necessary.
        if order ~= 0 then
            -- Use proper unary minus sign rather than ASCII default
            if order < 0 then
                order = '−' .. lang:formatNum( math.abs(order) );
            else
                order = lang:formatNum( order );
            end    
            
            formatted_num = formatted_num .. '<span style="margin:0 .15em 0 .25em">×</span>10<sup>' .. order .. '</sup>'
        end
        
        return formatted_num;
    end
    
    return z